![]() ![]() It remains at the hardcoded value for the mod. However, the Unleashed value (2) for the latter behaves much differently in Generations, sending Sonic very far when hit. The main differences between the hardcoded values and Unleashed's are "SpinAttackAfterUpVelocity" (Spin Jump rebound) and "DamageMoveScale" (distance Sonic moves when hurt). The ones with "saved w param editor" have the same values, but were re-saved with the param editor so the files are easier to compare with the "hardcoded" and "modded" ones.įiles named "modded" are used in the mod (specifically, from CPhysics/disk/bb3/#SonicClassic.ar.00 & MPhysicsXBH/disk/bb3/#Sonic.ar.00).įor Modern Sonic's modded physics, with the exception of "SpinAttackAfterUpVelocity" (which is set to its former value in Unleashed), only parameters unique to Generations were changed from the hardcoded file, as most parameters carried over from Unleashed have the same values as the hardcoded files. These were saved with Skyth's parameter editor (link: ).įiles named "Final" are used in the final version of Sonic Generations (located in disk/bb3/#Sonic.ar.00) as Sonic's base physics. Here is a direct link to it though: įor Modern Sonic changes, the changelog refers to "hardcoded - " as the base file.įor Classic Sonic changes, the changelog refers to "Final (saved w param editor) - " as the base file.įiles named "Demo 1" are used in the 30-Day demo of Sonic Generations (located in disk/bb/#Sonic.ar.00 ) as Sonic's base physics.įiles named "hardcoded" have the values that are located in the Sonic Generations. There is also a spreadsheet containing a changelog in the folder. ![]() RAW Paste Data To see the modded XMLs to compare with Generations files, go here: ![]()
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